So FH2 is destined to become the next FH1, eventually the community will take over and focus just on adding new fronts / maps and rehashing old content in previously rarely seen / unseen combinations. ![]() And somehow the cross-promotion with PR was also not very successful (or taken advantage of), although it did provide a small boost to player numbers. The devs missed that opportunity because they didn't want to risk having legal issues with EA. That was the "last blaze of glory" of the good old BF2 engine. I believe the last chance was about 4 years ago when PR went standalone. Unfortunately I have recently realized the "window" where FH2 can experiment with new gameplay options (introduce new game modes / refocus on different mechanics / try to attract a different audience) has closed.Īny changes now could potentially be devastating to the existing playerbase because "old fans" will not agree with them, and besides that the potential dev pool has also shrinked to nothing, which means there is effectively no manpower that could bring FH2 into the "next decade". BF1942 / FH1 / BF 1943 / RO1 and its mods are all effectively dead and there will seldom be anyone new coming from there. Now in FH2's case that pool of potential newcomers has shrinked to a minimum. ![]() ![]() That's how mods actually became popular in the first place, as previously new sequels of games from the same franchise did not come out almost every year and the only way to get "the game you love, but better" was to install a few mods to make it better). When a mod is "done" (talking in terms of gameplay, not actual content) it will only ever attract players already familiar with the games that offer similar gameplay (usually older games, as players will naturally try to find the next-gen game that offers the same / similar gameplay they are already familiar with). FH2's fate was sealed when it stopped "evolving".
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